Karen Dunn

Karen Dunn is one of the several characters that Phonegingi has the ability to date.

WARNING: THIS WIKI PAGE FEATURe MEGAGINORMOUS SPOILERS FOR THE ROUTE GET THE the FUCK oUT OF HERE

Appearance
Karen is a white female with a chestnut-colored printer for a head. On her face is a sticker of a horse, a nod to horses being the character's special interest. She wears a beige scoop-neck shirt, and black jeans.

Information
Karen works as a bank-teller at the Dialtown Bank, a job that she despises. She can be met by traveling to Uptown Dialtown, entering the bank, and choosing the "Ring for Teller" option. Can only be dated if Phonegingi's head is a typewriter. She lives in an apartment full of horse paraphernalia and she prints her own horse art using her "photographic memory."

Personality
Karen is a stern and blunt character, not filtering her comments on Phonegingi's appearance or actions. She struggles detecting sarcasm and understanding idioms and jokes, likely due to the fact she is Autistic, plus her secret interest of horses. She also seems to be intelligent. And also crazy possessive.

Backstory
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Chapter 1
Karen first appears when Phonegingi arrives at the bank and rings for her. When the right conditions are met, she'll agree to take a chance with Phonegingi and prepares for a 6:30 date at the funfair.

If you choose to go back to your tent to wait after Karen says she’ll meet you at the Funfair, Phonegingi gets high off cough syrup to alleviate their boredom, which causes them to stand up Karen and make her wait an extra hour. Despite this setback and Jerry's warnings, she decides to go ahead with the date anyways, seeking entertainment. As she hates loud, fast rides, she and Phonegingi opt to ride the merry-go-round together, but before they can have a intimate moment, nature calls for Phonegingi, forcing them to ditch Karen and lay their eggs before burying them, further infuriating Karen due to not knowing what happened. She then ditches them and goes home by herself, disgruntled.

Karen Route
Despite the disastrous first date, Phonegingi returns to the bank, where they ring for Karen again.

Narrator Route
She appears when a high-off-cough-syrup Phonegingi and Narrator try to make a bank account together. Creeped out at the rapidly degrading sight, Karen calls the authorities on Phonegingi, who knocks them out cold and takes them to the insane asylum, which also somehow gets rid of the Narrator.

Chapter 3
Karen makes a reappearance in Chapter 3, helping Phonegingi and Norm get back to Dialtown by presenting them as art pieces and smuggling them to Oliver and Dickens' Scareshack, though not before forcing Norm to apologize to Phonegingi for calling them a moron.

Endings
Karen's Good Ending: At the bank, post-Karen date, tell Karen you're "dreadfully sorry" or that you "have needs" and attempt to convince her to leave her shift with you. To fully convince her you must point out that she "clearly hates her job" or that she "loves you, and you're asking her to." After this encounter she will meet you outside the bank after quitting her job. When you are at the zoo (giraffe encounter) do not choose the giraffe or you will receive another ending. Karen will take you back to her apartment where you discover her niche horse art talent. This leads you to destroying the main attraction at an art expo and Karen replacing it with her own art. Her art is a hit and she is offered a chance to travel the world and print what she sees. You have a bittersweet goodbye with the promise of hieroglyphic letters and the occasional handful of gravel.

Overdose on Battery Acid Ending: At the bank during the post-date encounter, when Karen asks you to come back later, do so. This ends in you loitering for 25 hours outside the bank and Karen banning you from the bank. You get kicked out and go back to your tent, getting high off cough syrup. When trying to think of a way to win Karen back "charge your brain." This leads to you guzzling down 14 packs of batteries, overdosing, shitting your pants, and dying.

You Marry a Giraffe... for some reason... Ending: After convincing Karen to leave work at the post-date encounter you will take her to your tent, then the zoo. At the giraffe encounter, choose the giraffe over Karen. This leads to you marrying the giraffe... for some reason.

Reality Breaks Down Because You Can't Talk to Women Ending: On day two, post-Karen date, when Karen confronts you about ditching her to lay eggs ask if she found it "even slightly hot" she will become disgusted and lose interest. This leads to the fabric of reality ripping apart and the game crashing. Upon re-opening the game you will immediately be put into the white void. You will eventually talk to god and be put into the wrong timeline, where Randy looks like Oliver (but blue!).

Route Lost
You will lose Karen's route if you:


 * "start pissin" on the bank's floor
 * [Beat Chest] in aggressive-ape fashion
 * Do not have a typewriter head

Trivia

 * Karen's birthday is September 20th, and she is 30 years old. She is a Virgo.
 * Karen is a lesbian, apparent by her refusal to date the player if they do not have a Typewriter head, and as confirmed by DirectDoggo.
 * Karen is confirmed to have Autism Spectrum Disorder by Dog, which is apparent by her lack of understanding for sarcasm, idioms, and her special interest in horses.
 * Karen's name is a pun-name, her last name, "Dunn", being like "Done". Karen is done.